SP02D

The Werebear Discovered

This is a Combat Encounter in the Second Set Piece of the Second Module of the Girl in Glass Campaign.

Setup

Encounter Level (750 XP)

  • 1 Werebear

Read Aloud Text

With one final distorted fact revealed the hermit rises, his face red and bloated with anger, and begins to growl at you in a low, menacing way. Then his clothes begin to burst as he transforms before your eyes into some sort of a bear man.

Tactics

The werebear is a crafty veteran of numerous combats. It attempt to back its way into a doorway to minimize the number of attacks that can be used against it.

Development

If badly wounded the creature uses its immense strength and knowledge of the house to burst through a weak point in one of the walls and make an escape.

Features of Area

The house is close quarters for a combat and items litter almost every available space. Tables and chairs make movement difficult and anyone moving more than half their movement in a round must make a saving throw or be stopped immediately as they pitch headlong over an obstacle.

Map

Aftermath

Once the creature has been exposed the group realizes that the hermit had a secret that the bear wanted to get at. They will have to complete the search made by the clumsy bear to discover the hidden room in the basement.

Enemies

Werebear

Treasure

Werebear

A single note on the werebear indicates that it had finished searching most of the house indicated by check marks on a little drawing of the house . There is an area in the basement with a question mark next to it although it appears to be a solid wall.

SP02D

The Girl in Glass tomlib